Ivo van Roij

Ivo van Roij

About Me

Expertise
Game Artist
Location
Netherlands

As the original founder, Ivo is passionate about using Houdini to create procedural content for cinematics and videogames, and is currently working as a fulltime Technical Artist on the new Gran Turismo for Polyphony Digital at SONY Interactive Entertainment with the focus on Environmental design. He graduated from IGAD (International Games Architecture & Design) in Breda with 3 years of experience with Houdini, and loves environmental design. He also interned at SideFX Software‘s game dev team in 2018/2019. He grew up in Tilburg, The Netherlands, is an avid martial artist, and wants to help you with his knowledge and share his experience from the industry through tutorials and seminars!

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My Tutorials

obj-image Advanced
Copy Pasting Real Life
obj-image Intermediate
Procedural Pipes
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Procedural Railroad Tracks
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Skeletal Meshes & Animating
obj-image Beginner
Procedural Stream - Part 2
obj-image Intermediate
Procedural Stream - Part 1