Ivo van Roij

Ivo van Roij

About Me

Game Artist

As the original founder of Dokai, Ivo is passionate about using Houdini to create procedural content for cinematics and videogames, and is currently working as a Technical Artist on the new Gran Turismo games for Polyphony Digital at SONY Interactive Entertainment with the focus on Environmental design. He graduated from IGAD (International Games Architecture & Design) in Breda with 3 years of experience with Houdini, and loves environmental design. He also interned at SideFX Software‘s game dev team in 2018/2019.He grew up in Tilburg, The Netherlands, is an avid martial artist, and wants to help you with his knowledge and share his experience from the industry through tutorials and seminars!


My Tutorials

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Copy Pasting Real Life
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Procedural Pipes
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Procedural Railroad Tracks
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Skeletal Meshes & Animating
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Procedural Stream - Part 2
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Procedural Stream - Part 1