Joe Dickenson

Joe Dickenson

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Recent Forum Posts

Issue with rigging either manual or Autorig! April 16, 2018, 3:41 p.m.

it's very likely the Stash SOP
select it and click the button that says “Stash Input”
this node does just what it says - it stashes the input into itself, so that you don't have to recalculate the solidEmbed or the biharmonic…

so once you've done that you should be able to display the deform node.
just remember that if you make any changes ABOVE the Stash SOP, you'll have to click that “Stash Input” button again.

Hi Michael!

Thanks alot for the reply that solved it straight away!!!!


Issue with rigging either manual or Autorig! April 16, 2018, 1:32 p.m.


I'm new to Houdini and so far loving it. I have come from about just over 3 years experience in Maya so have an understanding of rigging to a degree but never found it very friendly in Maya.

I have set up a rig using “New Autorig Asset” with the “Rig Geometry Source” set to file and loads the character via an FBX.

Then I have used both “Blank Rig” and “Biped” and get the same results and can't seem to figure it out.

I am following this tutorial [] and have got to 27:00 minutes and when I got to turn on “deform” node i get a red triangle next to it and the character won't deform. I have attached a screen shot to show.

can any one advise me at all please? I'm really interested in rigging as its something I really didn't like in Maya but it seems so far very friendly in houdini.


Moving from Maya to Houdini April 16, 2018, 8:06 a.m.

Start a small project that involves all the areas you're interested in and see how it goes.
10x more relevant for you, than various, sometimes diametrically opposed, opinions you would get from users. Ask for help along the way, you'll most likely receive lots of it on this forum.

Cheers thanks for the reply

That's a good way of going about it actually didn't think of that! I shall crack on and see what happens, If I get stuck I'll comeback and ask

Thanks alot