Jonne Geven

Jonne Geven

About Me

Expertise
Student
Location
Netherlands
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My Tutorials

obj-image Intermediate
White Box Conversion System

Recent Forum Posts

Landscapes retaining information May 7, 2018, 3:23 p.m.

Hello,

I've been messing with heightfields in unreal using houdini engine.
They mostly work fine except for when I start layer painting on an input landscape.
When I use this layer painted landscape as input for a hda, it will process just fine but, it will lose all
the layer info (and world composition data) afterwards.
Would anyone know a way to get around this?