Kornel Varga
Kornél Varga
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Houdini ---> Alembic animation TO affect fractured object May 14, 2014, 4:18 p.m.
Thank you very much!!
I will try this in my scene.
I will try this in my scene.
Houdini ---> Alembic animation TO affect fractured object May 14, 2014, 1:50 p.m.
Please forvige me for my clumsyness, but I still couldnt get it right.
I have atteched a file where I tried the method you mentioned.
I have atteched a file where I tried the method you mentioned.
Houdini ---> Alembic animation TO affect fractured object May 14, 2014, 9:01 a.m.
Dear All,
I hope im not placing my question about this basic theme in the wrong place.
I am trying to simulate an object animated by our animation department in maya, they have cached the animation out to alembic ( I know that simulating the trajectory of the object would probably be better, but the request was to use a premade animation ).
I am trying to use that animation to destroy a fractured object.
So far I have tried to use a magnet force to hold a fake collision object in the place of the animated one, did not succeed with that, than I tried to use a pin constrain, but with that it did not collide at all.
If you have any idea, please post your help,
regards,
Kornel
I hope im not placing my question about this basic theme in the wrong place.
I am trying to simulate an object animated by our animation department in maya, they have cached the animation out to alembic ( I know that simulating the trajectory of the object would probably be better, but the request was to use a premade animation ).
I am trying to use that animation to destroy a fractured object.
So far I have tried to use a magnet force to hold a fake collision object in the place of the animated one, did not succeed with that, than I tried to use a pin constrain, but with that it did not collide at all.
If you have any idea, please post your help,
regards,
Kornel