Lederlachs
Lederlachs
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Changing FPS in FLIP Feb. 2, 2016, 8:44 a.m.
Thanks Jordan,
That did the trick! Super awesome.
I owe you one!
Cheers Lukas
That did the trick! Super awesome.
I owe you one!
Cheers Lukas
Changing FPS in FLIP Feb. 2, 2016, 5:26 a.m.
Thanks for your reply. I didn't use any of those expressions.
I only used shelf tools to build up this setup.
if you take a look at my scene file, u can see that the heat object is affecting my particles.
if you then change the FPS via global animation options, the heat object stops affecting the particles. Even if you just increase it from 24 to 25 FPS.
What works is to change the framerate from 24 to 48 and then bisect the Timescale inside the FLIP solver, which is by default set to 1.
But when I change the FPS to 50 and set the Timescale to 0,48 it stops working.
I do not understand this.
Thank you
I only used shelf tools to build up this setup.
if you take a look at my scene file, u can see that the heat object is affecting my particles.
if you then change the FPS via global animation options, the heat object stops affecting the particles. Even if you just increase it from 24 to 25 FPS.
What works is to change the framerate from 24 to 48 and then bisect the Timescale inside the FLIP solver, which is by default set to 1.
But when I change the FPS to 50 and set the Timescale to 0,48 it stops working.
I do not understand this.
Thank you
Changing FPS in FLIP Feb. 2, 2016, 5:21 a.m.
Thanks for your reply. I didn't use any of those expressions.
I only used shelf tools to build up this setup.
if you take a look at my scene file, u can see that the heat object is affecting my particles.
if you then change the FPS via global animation options, the heat object stops affecting the particles. Even if you just increase it from 24 to 25 FPS.
What works is to change the framerate from 24 to 48 and then bisect the Timescale inside the FLIP solver, which is by default set to 1.
But when I change the FPS to 50 and set the Timescale to 0,48 it stops working.
I do not understand this.
Thank you
I only used shelf tools to build up this setup.
if you take a look at my scene file, u can see that the heat object is affecting my particles.
if you then change the FPS via global animation options, the heat object stops affecting the particles. Even if you just increase it from 24 to 25 FPS.
What works is to change the framerate from 24 to 48 and then bisect the Timescale inside the FLIP solver, which is by default set to 1.
But when I change the FPS to 50 and set the Timescale to 0,48 it stops working.
I do not understand this.
Thank you