Mike Murdock

Mike Murdock

About Me

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My Talks

obj-image GDC
Marshmallow Melee

Recent Forum Posts

M1 Display Viewport bugs: Wireframe rendering Oct. 3, 2022, 6:27 p.m.

Alternatively, you could add a 'width' primitive attribute and turn on Shaded Open Curves on the parent object, which will rasterize the lines as ribbons (width is in world space units).

Oooo This looks like a decent work-around... Thanks will try!

M1 Display Viewport bugs: Wireframe rendering Oct. 2, 2022, 8:25 p.m.

Display Viewport bugs: Wireframe rendering

M1 Max MBP

I rely on wireframe and wireframe Ghost render modes for my work and it's very broken on Mac
(yeaaaaa, apple + OpenGL is a hot topic :p)

anyway, I'm blocked.

  • m1 Max Macbook pro
  • Houdini Steam version: 19.5.3
  • any OpenGL render feature for Wireframe display is broken.

Attached Display options wire width set to 1.
Second Image: Wire width set to 1000!!!
(no difference between them)

The issue also exists with the OpenGl render node (wire width SET TO 9000!!)
since this feature doesn't work I get horrible line aliasing because it defaults to only 1 pixel wide wireframes.

The current state it pretty much unusable to my work, I need wireframe width and anti-aliasing settings.

Yeahhhh, I know I do weird stuff with wireframes, but it's way faster for my aesthetic than mantra or Karma.

Please let me know any work-arounds .... or I'm happy to provide more info and submit a proper bug ticket.

Thank you!!