Recent Forum Posts
A couple of questions about Houdini 17 Sept. 28, 2018, 12:24 p.m.
Is there a quadruped autorig in Houdini?
Yes, it released with H16.5.
Modeling primarily in Houdini Aug. 25, 2018, 2:02 p.m.
Barring that, I'd have liked to see the drawing tools replaced by more common tools relating to the manipulation of points, like drag-weld and slide
(Sorry if I misunderstand)…You can already do drag-weld using the TopoBuild operator. It is typically used for retopology, but you can use it for modeling. For example, you typically use the fuse op after snapping points together using point snap, since they don't fuse automatically. Now, using the TopoBuild op you can do this (and a few other things) kind of destructively (and without using fuse in this case).
From what I understand, this is not what the node was meant to do and thus they built this new polydraw thing, which seems to have the same functionality of the TopoBuild node(based on the video). We'll see what options actually ship with the tool, but you can already use TopoBuild.
I would like a wall feature set in the new tool, as in the Modo pen tool (already RFE'd).
Positive note is that people are discussing this stuff (I'm not the only one hoping for a renewed focus on interactive modeling workflow).
Negative note personally is that I feel this could all be in one node, since the functionality is simmilar (as in Modo with the pen tool). From what I understand, the topobuild was not meant for direct modeling, hence the polydraw design. Maybe the polydraw can replace and consolidate this stuff in future).
Siggraph 2018 Aug. 23, 2018, 1:06 p.m.
lol guys… building up waaaaaaaaayy too much anticipation here. tho to be fair, i dont have an ETA on the vids rolling out AND i been using the tool so…sorry about the
My body is ready.
Edit..Whohoo..it's up on their vimeo channel now…