Neville Adams


About Me

South Africa


My Tutorials

obj-image Beginner
Tips and Tricks - Episode 4
obj-image Beginner
Tips and Tricks - Episode 3
obj-image Beginner
Tips and Tricks - Episode 2
obj-image Beginner
Tips and Tricks | Episode 1

Recent Forum Posts

Round Edge Shader April 25, 2017, 4:25 p.m.

I think the point of this thread is see how game artist would be interested in a native round edge shader. I also log a RFE for a round edge shader, the feedback I got back was basically thank you for the request not quite as negative as what “OutOfShadow” encounter. It also make sense to have a native round edge shader since SideFX is targeting game dev more than ever. Most game artist aren't programmers, most aren't even technical.

My ideal round edge shader is abit more advance, since it works on edge selections for starter - something that I haven't seen done with any round edge shader, probably because its not trivial to implement?

I logged another RFE today, they said I'm added to the request list, so I think a few people have made this request already.

For those who may be interested, you may want to check out these videos on what we are talking about: [] [] []

I do believe it is difficult to implement properly - you can get weird results at times in Modo, and that effect has been around for a while. I've had various degrees of success, but still, the results are not as good or you have some kind of issue on corners, for example. Bevelling in Houdini helps (the node is great - check out the presentation on vimeo: []
..and this one for fun… []
You could also try using render as subdivision in obj level(using a creasing node set to around 4 or 5) - but these are not ideal solutions.

For those of you who would like to see this feature in Houdini, go ahead and log an RFE. Basically what happens when you submit an RFE is that you are kind of voting for something to get fixed or implemented - so the more the merrier (if more people ask for things, at least you can hope that it will eventually get done).

Houdini Podcast April 25, 2017, 9:37 a.m.

Something simlar to Ue4 would be cool - but maybe shorter and more to the point. I don't like audio only, something like the new modo livestream would be great (replaces modcast for me): []

Round Edge Shader April 17, 2017, 3:22 p.m.

More and more games artist are jumping on to Houdini, I myself just join when 16 launched. It would be really awesome if a Round Edge Shader was included with Houdini. If you want a round edge shader built into Houdini speak up! Modo has a nice round edge shader but it's very limited in that you can't apply it per edge, it works on polygons only. Houdini round edge shader could go one step further and have it work edges.

edit: I also would like to see more procedural texturing node via COP, I'd like to replace Substance Designer and work within Houdini for that aspect.

I would like to see the rounded edge shader in Houdini myself. I've been playing around with a few shaders, but they just don't work as well as what you get out of the box in Modo. The workplane and how you ‘draw’ out geometry is also missing. The thing is that you can't ignore the modeling features Modo offers and just how easy it is to work with. I also miss falloffs and action centres.

Per node shader thumbnails have been omitted from the latest release - I hope they still add that in the future. At least we got COP thumbnails, so I do believe shader thumbnails are in the pipeline. I'd also like to replace Substance designer with Houdini some day - who knows, maybe they'll add texture painting in the future too.

Just make one

Not very helpful to new users.