Piotr Stopniak

Piotr Stopniak

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Recent Forum Posts

RBD to FBX, is it possible to export from SOP? Nov. 18, 2020, 7:53 p.m.

I'm keen to spend more time with unreal… getting real tired of unity's BS!

RBD to FBX, is it possible to export from SOP? Nov. 18, 2020, 7:55 a.m.

I checked that and yes it did.. but I'm pretty sure I tested without as well.

the thing is - using the primitive node to do the transforms applies the exact same scale values and it works!


P.

RBD to FBX, is it possible to export from SOP? Nov. 18, 2020, 12:33 a.m.

ok guys… riddle me this!


I have:
simple packed object -> copyToPoints (with scale,and orient attrs on src geo) ->-> FBX export

WON'T WORK IN UNITY, Maya reports NaN on rotation and SOME channels (like ty)

BUT -
packed geo -> copyAndTransform in place xN -> copyAttrs from source geo pts (rot as euler, scale, P) -> primitive node -> do transform and apply the above ->-> FBX export

EXPORT WORKS!

Comparing the two methods, on the node I'm writing out I can't spot any difference - the intrinsic transform etc seems the same?
is there some other magic that the copy to points does that breaks the thing?



P.