Rod TD

About Me

Technical Director

Experienced FX TD with many years of expertise. Today he is a "Houdini guy", with very strong focus on procedural FX, fluid, fire, cloth, crowd, explosion, destruction simulation and all sorts of complex effects. (including rendering) Short Bio: Rod professional background was in old Microsoft Softimage 3D 3.7 running on SGI IRIX systems, after this become Maya TD (creating famous legacy mzFeather tool) and when Avid acquire Softimage XSI and go gold on v4.0 he migrated back to XSI . Years after, he specialize in Visual FX, and start to study ICE (Softimage procedural effects), and finally go to SideFX HOUDINI as major platform for all sort of complex visual effects works. I work as freelancer, so if you Interested in my work, please feel free to send me message! Let´s work together!


Recent Forum Posts

FEM / FEA on GPU / GPGPU / OpenCL June 4, 2018, 12:15 p.m.

today i received as suggestion on youtube this video []

somewhat impressive indeed.

history of houdini May 22, 2018, 1:53 p.m.

I am writing a paper where I discuss houdini… I am wondering if anyone can tell me when the first version of houdini came out? Also, what is the history of houdini - did it start out as open source? Also, are there any patents for the dataflow approach?

i updated wikipedia with a table of Houdini history… take a look.

Some Threadripper results May 1, 2018, 7:42 p.m.

TR 1950X here, with H80i V2 premium liquid cooling in place..
Linux System, 32Gb ram at 3200Mhz in just dual channel, not 4 channel:

FLIP scene, just 20 seconds to write to disk! (very sparse use of cores…)
PYRO one, 5min 45s (and not using all cores fully, the graphic of cpu usage is very ondulated)
GRAIN stuff, 1min 32s (again, no using all cores fully)

anyway, i see very nice results here, but still a lot of room for improvement for more full usage of cores (in all algorithms) and multithreading. maybe Houdini 17? maybe multi GPU support too?