Rod TD

About Me

Technical Director

Experienced FX TD with many years of expertise. Today he is a "Houdini guy", with very strong focus on procedural FX, fluid, fire, cloth, crowd, explosion, destruction simulation and all sorts of complex effects. (including rendering) Short Bio: Rod professional background was in old Microsoft Softimage 3D 3.7 running on SGI IRIX systems, after this become Maya TD (creating famous legacy mzFeather tool) and when Avid acquire Softimage XSI and go gold on v4.0 he migrated back to XSI . Years after, he specialize in Visual FX, and start to study ICE (Softimage procedural effects), and finally go to SideFX HOUDINI as major platform for all sort of complex visual effects works. I work as freelancer, so if you Interested in my work, please feel free to send me message! Let´s work together!


Recent Forum Posts

How to scale linearly with Sop Solver? Feb. 18, 2018, 10:06 p.m.

Like this?

very simple! now understood the node location makes all difference!!
wow. perfect!

thanks man!

How to scale linearly with Sop Solver? Feb. 18, 2018, 6:35 p.m.

posted solution on odforce.
thanks! but for my user case i can't use polyextrude inset, i really need scale linearly the incoming geometry… (a oscillating waveform circle)

How to scale linearly with Sop Solver? Feb. 18, 2018, 1:19 p.m.

Hello guys!

I have a math problem, i need scale circles with sop solver, but i need scales linearly, but for each iteraction (frame) scaling acts exponentially.

i tried use some formulation on transform inside sop solver with “log()” but with no sucess…

what i need is circles scaling equidistantly, so i need some trick to scale linearly.
and yes, need reside inside a sop solver.

any ideas?

attached a image showing above the problem, and below (manually made) what i need output…

thanks in advance.