Sébastien Levieux

Sebastien Levieux

About Me

EXPERTISE
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

its posible to "Center Pivot to Vertex" insted Bou March 22, 2024, 12:59 p.m.

not working for me

gas match field issue March 16, 2024, 3:57 p.m.

viklc
By default, the collision field resolution is the same as the particle separation specified in the flip object. If you are fine with the particle resolution but not with the collision, you can turn on collision separation and set a higher value.


The collision type is highly dependent on the use case. But as the name suggests, static collision for colliders that have no movement or deformation. If your sim is driven by a collision, then volume collisions are probably the better choice as they directly affect the velocity field. If you use volume collisions, make sure that the collision detection is set to "Move outside collision". Otherwise, the particles could pass through the collision volume.

Thank you so much for all your explanations, that's make everything clearer!! I wish I can solve and make it great!

gas match field issue March 16, 2024, 3:10 p.m.

viklc
Here is an updated version of the simplify hip. Take a look at the dops, there are some notes and all the important nodes are highlighted in red. In this setup I used a volume source to import the volume from sops and put the data in the stick field created with the scalarfield op.

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It works very well, thank you, I have to learn to do this by myself, thank you so much!
Otherwise, Do you think volume collider works fine? I have no resolution during the sim even with hight value? I was hesitating to use static object instead!