Igor Severic


About Me


My love for 3D comes from playing games as a kid. I always admired the work needed to be put in something like games or movies. I am still casual gamer and I still love to watch some great movies with special effects. It's pretty amazing how far we've come with technology. I specialized in hard surface modeling and asset creation as modeling is something I enjoy the most. But my new passion is now rendering as I joined U-Render team in creating cool rendering engine for C4D users and beyond. I also love recreational sports like biking, basketball, running, street workout etc. NFL is also something I am watching for years now when time permits, hell I even played the game for 2y, and I also played handball for 8y. Among these, there is more I like to occasionally watch, racing like F1 and MotoGP just to mention few. To sum it up, I am C4D Cafe Community Manager, former Maxon QA Specialist, current U-Render QA Specialist, 3D Artist and Cinema 4D "enthusiasts"!


Recent Forum Posts

Direct Modeling in Houdini - Old Wooden Wagon Sept. 20, 2021, 12:13 p.m.

I've tried to repeat it on my own, and I think proportional bevel may actually give more control over initial shape and supportive edges :o

Most definitely…..

Direct Modeling in Houdini - Old Wooden Wagon Sept. 20, 2021, 6:04 a.m.

Here is the video example where I am modeling a barrel...hopefully, this gives you an idea why Prop.Bevel is a must!

https://we.tl/t-DGboKsYxRe [we.tl]

Direct Modeling in Houdini - Old Wooden Wagon Sept. 20, 2021, 5:09 a.m.

I would expect this kind of result. Unfortunately, Bevel in this state is not able to properly bevel middle edges proportionally, not even close...

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By the way, do you have a PP? I would like to Tip you for even trying to solve this.