Sai Narayan Natarajan

Sai Narayan

About Me

EXPERTISE
Generalist
INDUSTRY
Gamedev

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

VEX Caustics Oct. 17, 2017, 3:59 p.m.

animatrix3d
Exactly I used the refract VEX function and set their position to where they would be refracted on the ground.

Woahhh, awesome thanks a bunch! Means I'm on the right track then, just need to experiment and learn a bit more.

Thanks so much! Also your effects are really cool!

VEX Caustics Oct. 17, 2017, 12:48 p.m.

Hey animatrix3d,

It's been a bit of time since this post, but I wanted to ask for some additional details on how you implemented this using VEX. I'm a beginner at Houdini so this is proving a bit difficult for me but as you say ,I'm fairly certain this is simple and I'm just not looking at it correctly.

I don't understand what you mean by “refracting the point cloud through the noise deformed grid”, by that do you mean you use the VEX refract operation? And does that mean you set the point cloud positions to the end result of the refract?

I think the rest I understand, where you'd take the results of the projection and use a Ray SOP to project onto a flat grid plane for the final caustics.

Thanks!

A Greeble plugin for Houdini Sept. 23, 2017, 3:51 p.m.

This is a fantastic plugin, really going to be useful for making my scifi hard surface stuff. Thanks a bunch!