Sirius Lizard


About Me

United States


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Recent Forum Posts

Advanced character rig in Houdini 18.x Feb. 8, 2021, 4:24 p.m.

The current KineFX toolkit is the first iteration of a longer development process for character workflows in Houdini. Right now the main strength is procedural motion editing - that is, working with existing animation clips - and the rigging & character setup tools are still pretty basic. The immediate roadmap for KineFX is to provide functionality to create the kinds of rigs you're demonstrating. Keep an eye out for Houdini 19. []

USD error: Layer saved to a location generated from a node Sept. 13, 2020, 8:07 p.m.

Ran into this today too. You can solve it by changing the USD ROP to “Flatten Stage.” (h/t mestela.) It seems like the USD ROP is really picky about the names of your layers if they're not flattened, but there's no easy way to specify the name of the layer on the SOP Import node, so you're stuck either flattening or specifying individual file names on each SOP Import.

Transfer texture from one mesh to another..... Jan. 27, 2019, 5:29 p.m.

Just to clarify a few things to get this working:

- Put the texture in the Principled Shader texture slot
- Turn on baking diffcolor in the Bake Texture ROP, since the default “Color” is for point Cd and just comes out white