Simon Verstraete


About Me

Game Artist
Not Specified

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.


My Tutorials

obj-image Beginner
Sci Fi Stair Generator
obj-image Intermediate
Sci Fi Terminal & Fuel Tanks
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Sci Fi Door Generator
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Sci-Fi Buildings
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Procedural Cliffs
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House Generator