Simon Verstraete

Siver

About Me

Expertise
Game Artist
Location
Not Specified
Website

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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My Talks

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Crafting Procedural Assets for Unity and Unreal

My Tutorials

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City Building with OSM Data
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Simple Rope Tool
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Sci Fi Level Builder
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Knife Modeling
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Sci Fi Core
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Sci Fi Stair Generator