Simon Verstraete


About Me

Game Artist
Not Specified

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.


My Talks

obj-image GDC
Crafting Procedural Assets for Unity and Unreal

My Tutorials

obj-image Intermediate
City Building with OSM Data
obj-image Beginner
Simple Rope Tool
obj-image Intermediate
Sci Fi Level Builder
obj-image Beginner
Knife Modeling
obj-image Intermediate
Sci Fi Core
obj-image Beginner
Sci Fi Stair Generator