Simon Verstraete

Siver

About Me

Expertise
Game Artist
Location
Not Specified
Website

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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My Talks

obj-image GDC
Crafting Procedural Assets for Unity and Unreal

My Tutorials

obj-image Advanced
Falling Rocks tool
obj-image Quick Tips
Houdini Edge Wear
obj-image Beginner
Games Quickstart
obj-image Beginner
Game Jam Starter Kit
obj-image Intermediate
Post Apocalyptic Ruins for UE4
obj-image Quickstart
Houdini Engine for Unity | Session Sync

Recent Forum Posts

Day 6 | Motion: Swing July 6, 2020, 1:31 p.m.

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind July 2, 2020, 12:31 p.m.

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth July 1, 2020, 4:26 p.m.

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring