Simon Verstraete

Siver

About Me

Expertise
Game Artist
Location
Not Specified
Website

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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My Talks

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Crafting Procedural Assets for Unity and Unreal
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Houdini Engine for UE4 V2
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Python States

My Tutorials

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Houdini Engine for Unreal | Instancing & Variation
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Houdini Engine for Unity | Instancing & Variation
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Realtime destruction
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Lights In The Viewport
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Stylized grass | Unreal
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Quick Clouds For Games | Unreal

Recent Forum Posts

Day 6 | Motion: Swing July 6, 2020, 1:31 p.m.

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind July 2, 2020, 12:31 p.m.

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth July 1, 2020, 4:26 p.m.

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring