Simon Verstraete


About Me

Game Artist
Not Specified

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.


My Talks

obj-image GDC
Crafting Procedural Assets for Unity and Unreal
obj-image H18.5 HIVE
Houdini Engine for UE4 V2
obj-image Worldwide HUG
Python States
obj-image Gamedev HIVE
Building Game Friendly Assets

My Tutorials

obj-image Intermediate
Building Levels Procedurally & Vertex Animation Textures in Unity
obj-image Beginner
Getting Started with Houdini Engine for Unity
obj-image Beginner
Vertex Animation Textures in Unreal
obj-image Beginner
Vertex Animation Textures in Unity
obj-image Intermediate
Baked Destruction for Games
obj-image Beginner
Procedural Flagpole

Recent Forum Posts

Day 6 | Motion: Swing July 6, 2020, 1:31 p.m.

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind July 2, 2020, 12:31 p.m.

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth July 1, 2020, 4:26 p.m.

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring