Simon Verstraete

Siver

About Me

Expertise
Game Artist
Location
Not Specified
Website

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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My Talks

obj-image GDC
Crafting Procedural Assets for Unity and Unreal
obj-image H18.5 HIVE
Houdini Engine for UE4 V2

My Tutorials

obj-image Intermediate
Realtime FX with Niagara | UE4
obj-image Quickstart
Houdini Engine for UE4 | Session Sync
obj-image Intermediate
Procedural Desert
obj-image Quick Tips
House Generator Revisited
obj-image Advanced
Falling Rocks tool
obj-image Quick Tips
Houdini Edge Wear

Recent Forum Posts

How to set different scale on a for each loop May 20, 2020, 8:54 a.m.

Is this what you are looking for?

With a multiparm you can loop over each piece and set a scale if you want to.
Once the scale is applied you can place them next to each other.
The Labs align and distribute does a good job at this placing cubes nicely next to other cubes.


gif: https://imgur.com/a/pMSiiIQ [imgur.com]