无名 VFX

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About vertex_fluid_shader Oct. 31, 2017, 9:55 p.m.

Although the mesh can be moved like water in Unity, it is restricted by vertex_fluid_shader, and can't make other effects, such as the dissolving effect in similar diagrams.Or other material effects…I don't know if this can be achieved.Thank you very much!
Attached, picture
I don't know if I can understand what I'm talking about. I don't know what I mean. I hope I can understand.

It's about Fluid Oct. 30, 2017, 7:29 a.m.

Hello, you guys!!
It is about Fluid, although can achieve the flow effect, but cannot give other material effect,.Unable to express the texture of water, and other material effects.!!!I don't know if there is a solution.Thank you for your answer.

Curve generation wall calculation time is too long July 20, 2017, 11:24 p.m.

seelanv
Thank you for attaching the HDAs. I was able to replicate the issue which is that the recook is slow. It seems that as the curve is modified, a recook happens for each update, in which the texture in the material on the qiang asset is refetched from Houdini each time. Obviously this is going to be slow, but considering that qiang itself does not change when modifying the curve, I am not sure why its material is being refetched. Perhaps a node in quXian_qiang requires to qiang to be recooked as well? Something to ask your colleague or whoever created the HDA.

For a quick workaround, I suggest either dropping in a temporary Unity cube or some other static mesh into the Imp Qiang input when modifying the curve. Or turn off Enable Cooking in the Cooking tab on quXian_qiang Inspector UI.

I'll look into further if this is a potential bug in the Unity plugin when I have some time.
Oh, I see.Thank you, thank you very much. I tried to make no material, but basically update it in real time.