anon_user_43052452

anon_user_43052452

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

on my way to transluence Sept. 15, 2003, 10:55 a.m.

Hi, I am trying to use the rayVOP in order to find the width of an object. I am just trying to make it work, so I made a simple test vop net like this one:
http://www.doubledose-themovie.com/prodarev/shading/vopnet.jpg [doubledose-themovie.com]

and the result is as follow:
http://www.doubledose-themovie.com/prodarev/shading/result.jpg [doubledose-themovie.com]

this is not at all what I expected ( the geometry rendered is just a simple sphere ), so I tried to increase raytracing or shading quality, but I did not manage to get better. So any help is highly appreciated!

memory leaks with COPs? Sept. 11, 2003, 12:07 p.m.

ok, then we agree
I have set my cache at 750Mb as you said, but how did you decided this value? is it always 3/4 of your RAM? on my second computer with 500Mb, do I set 375Mb?

memory leaks with COPs? Sept. 11, 2003, noon

ok, I will test the comp preferences, thx for the advice.
But, about the memory leak completely managed by the OS, are you absolutly sure about that? I am a computer sciences engineer, and developped a few application myself, mainly in C++ under linux or windows, and I have never heard of that. I was always told that memory leaks are caused by programming errors, when class instances are not deleted. This is done automaticly with some languages such as Java, as there is a garbage collector, but I have never heard of such a think in C++ (and I assume Houdini is made with C++, mainly)