Zeyuan Fan

biller

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A layer info is lost in the Houdini-HDA-Unreal pipeline Feb. 10, 2019, 7:22 p.m.

pande
can't find you on discord, can u add me ?
pandemon#5699
Hi, thanks for the help. I can see the debris layer info in my UE4 now..
But it is funny that it fails in my own hda. I add the timeshift node after the erosion and change heightfield output layer to height..And reimport and rebuild all instance won't bring the debris info…

A layer info is lost in the Houdini-HDA-Unreal pipeline Feb. 10, 2019, 4:48 p.m.

pande
you have discord or something ?
Hi, my discord tag is OBiller #4447.
I'll be back later…

A layer info is lost in the Houdini-HDA-Unreal pipeline Feb. 10, 2019, 3:39 p.m.

pande
can u post the hda file so we can take a look ?
Hi Pande, the hda file is there..I tried to import to a different level but still fail to get the debris layer info in UE..

And it causes the terrain layer to show black area in close distance….