billyslol09
billyslol09
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Houdini Niagara Updates Dec. 21, 2023, 5:27 a.m.
Does anyone know if Labs Niagara export json file has a cap limit for size or particle count?
Copy to Points is messing the pscale when particles die HELP June 1, 2020, 10:37 a.m.
Greetings, I have a problem with pop sim
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.
To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.
Basically I randomize the pscale after the simulation with a Randomize Attributes SOP and then I copy to points some spheres
The problem is that I kill some particles and when they die the pscale is changing from particle to particle and not stick to the same particle all the time.
To be more precise I what to export these particles to cinema 4d and render them as instances there, but this is happening with redshift instancing too.
POP Fluid and RBD Object Mutual Collision April 14, 2020, 10:38 a.m.
Is it possible to have a mutual collision between Pop Solver, with POP Fluid, and an RBD Object ?
Something like the Feedback Scale we have in Flip Solver.
It's a basic Setup, I have a box, blasted the top edge, and an RBD Sphere in there, and I emmit Pop Fluid and I'm trying to achieve mutual collisions, so to make the sphere float on the liquid surface
Something like the Feedback Scale we have in Flip Solver.
It's a basic Setup, I have a box, blasted the top edge, and an RBD Sphere in there, and I emmit Pop Fluid and I'm trying to achieve mutual collisions, so to make the sphere float on the liquid surface