carmine.napolitano

carmine.napolitano

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HDA rotate points curve and add tunnel Sept. 10, 2019, 6:25 a.m.

Hi!
I'm trying to create a digital asset spline.
Actually I used a CURVE to set the path points, a LINE for set width and SWEEP node to generate the road. I also create @rot attribute for “transform Gizmos” in Unreal.
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I would like to be able to rotate point by point the inclination of the road using handles, but how can I do it in Houdini? At the moment I can only translate points.


For Unreal changes:I can rotate point by point, but how can I save the starting position and rotation of the single points and see the changed values, like Unreal transform?



I'd like to be able to do something similar to this video.
How can procedural tunnels be added only at certain points on the spline?
https://youtu.be/cDOJCRKQ7EE


Can anyone give me advice? I am not finding much information about it,
Thaks a lot.