cody Stoof


About Me

Technical Director


Recent Forum Posts

Is coding required for quality vfx in Houdini? June 6, 2017, 8:16 a.m.

Coding can be very helpful, however the fx lead I have ever had cannot code at all. If you have a good eye and can figure out clever ways to do something,there is usually nodes for whatever you are trying to accomplish. In my personal experience I have found too many FX TDs get to wrapped into their coding that they can lose track of the big picture, or end up wasting a lot of time coding something that there is already a node that does the same thing.

For anything that doesn't have sop node, there is always VOPs.

solver parameter per source Nov. 4, 2015, 11:19 a.m.

I am working on a project with several different sources. I would like to be able to have control over specific parameters for separate sources. For example in a pyro simulation I would like to be able to have a different gas released for each fuel source. Is this doable without having to use several different pyro solvers.

Any help would be greatly appreciated,


wonder how to bend houdini particle Jan. 21, 2015, 5:21 p.m.

You can get particles to not travel in straight lines by adding a gravity force. you can also use a pop force and add turbulence to get a curling type a effect. Another option is a curl noise node.