cpb

cpb

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attributes that drive vellum Oct. 16, 2018, 11:28 p.m.

Is there a list of all source geometry attributes (&types) that can be used to control a vellum sim?
EG: friction static_threshold.

Place geo pattern on lowpoly building (using UVs and matrix...?) Oct. 14, 2018, 3:27 a.m.

see attached.
not using gamedev tools though.

Rendering on more than one computer Oct. 12, 2018, 8:43 p.m.

Install on 3x machines, 
run hserver on each, grab your indie licenses,‎
install deadline slave on each,
install deadline manager somewhere.
Use the deadline middleware for Houdini or roll your own - very simple to do as its just deadline.exe -args, that way you can instantly get a whole bunch of ROPs on the farm in 1-click without redundant data-entry.‎

If Deadline isn't an option try Hqueue, though I sense a lot of frustration from its users.

Or if on Linux you can just make a shelftool that drops a bunch of shell-scripts into a directory where they're taken & executed by slaves. Extremely basic but reliable. Also a good way to queuejump if you can log-in to the slaves.‎