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[VEX] How to bind export matrix or matrix3 in VEX as like VOP? June 4, 2018, 11:11 a.m.

Docs need to be better April 10, 2018, 9:52 p.m.

Even the guys who create the tool don't know what it is ?

Seriously , why don't create a Houdini Documentation made by the users (sort of Wiki or else plenty of examples files , code , videos ) , is it hard to do ?

Rigging - constraint compensation April 7, 2018, 4:41 p.m.

You can also simply set a transform hierarchy above your object , like that for example :

obj_grp –> obj_offset –> obj

The first is constrained with a simple blend CHOP node
The second act like your transform chop node
and the last … well