Ivan Lar


About Me

Technical Director

FX TD at DNEG Vancouver


Recent Forum Posts

RDB's and Emission Jan. 16, 2020, 12:48 p.m.

It also depends on how your sim looks.
There are many ways, you can replace lowres chunks with hires, add debris with different variations, add displacement/bump on the edges, deform your chunks after the sim, add some details after the sim using the orient attribute from you bullet sim. Particles + dust also make it rich and detailed.
It will help if you provide a video if possible

Did Solaris make Katana irrelevant? Jan. 15, 2020, 2:38 p.m.

A studio should start to use houdini/solaris in near future, katana/clarisse should be a relic of the past, I've spoken

Convert Vellum-attached geometry into RBD objects Jan. 11, 2020, 8:01 p.m.

Hi, sorry is this what you wanted to achieve?