Doug Richardson

drichardson

About Me

Expertise
Indie Gamedev
Location
United States

Connect

Recent Forum Posts

HDA Terrain Scatter in UE4 May 28, 2019, 2:15 p.m.

Actually, I wonder if the recently added “Bake to Foliage” will handle this? I haven't tried it but it sounds like it might work.

https://www.sidefx.com/forum/topic/62310/ [www.sidefx.com]

HDA Terrain Scatter in UE4 May 28, 2019, 1:22 p.m.

MrBrad (this is Doug from the Houdini Heightfield video you commented on last month). Since you haven't got a response here yet, you might want to try cross-posting to the HoudiniEngine for UE4 forum [www.sidefx.com]. Damien (dpernuit [www.sidefx.com] - SideFX's HoudiniEngine for UE4 maintainer) frequents that forum and is probably best equipped to answer this question.

The functionality that MrBrad is asking for is something you can do with UE4's built in foliage tool… you can mass scatter instanced objects and then tweak them after the fact. After switching to a Houdini foliage placement workflow, you lose this feature.

Vim autocomplete dictionary file for Vex May 24, 2019, 1:34 p.m.

To make this a little easier to setup, I created a VEX plugin for Vim [github.com] that contains the syntax file and dictionary created as described by mark. The plugin should be usable by any of the common Vim plugin managers (though I only tested with Vundle).