Doug Richardson

drichardson

About Me

Expertise
Indie Gamedev
Location
United States

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Recent Forum Posts

HDA Terrain Scatter in UE4 Aug. 11, 2019, 11:03 p.m.

MrBrad
The Bake to Foliage sounds very promising. This could be a nice way to generate variations of a Houdini procedural asset within UE4.
!

MrBrad, I did a video on the mechanics of using Houdini to create UE4 foliage.

Could you please add a Heightfield hda sample in the houdini engine for ue4? Aug. 11, 2019, 11 p.m.

ChenA
I mean “sending UE4 objects over to Houdini to use as input parameters in Houdini ”.
Thanks.

ChenA: not sure if this is exactly what you had in mind, but I made another video that shows how to use a UE4 landscape as input to an HDA that can be used to scatter UE4 foliage.

Houdini Engine for Unreal - Version 2 Aug. 11, 2019, 3:40 p.m.

I'd like the ability to assign a UE4 physical material to a landscape layer (unless there's a better way to associate physical materials with landscape layers created from an HDA). I created a PR for this in the HoudiniEngineForUnreal github project [github.com] and also implemented it in a branch of HoudiniEngineForUnreal that I use with my own UE4 project.