Emmanuel Mouillet


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Recent Forum Posts

ffmpeg render script in wedge Nov. 9, 2021, 5:22 p.m.

add me to the club guys, exactly the same error. trying to wedge a flip sim, geocache and image sequence render smoothly. but when trying to call the shell ROP to generate a mp4 throw ffmpeg, only the first wedge compute properly, then i get this exact same Error rendering child : /out/wedge1/shell1.

i think the pb is that the shell ROP is not able to evaluate wedge properly. As mention previously inside the Wedge ROP, sesi already use a Shell ROP, so i'm pretty sure that as the wedge already lunch a shell then the ffmpeg shell is open, but it can't manage the fact that 4 shell must be executed sequentially, at one moment he lost his mind.

The true solution to this would be to ditch the old rusty ROP things and move all the damn things on PDG.

Reality Capture Plugin - Open Beta Oct. 28, 2021, 10:50 a.m.

yep i would also be curious to know if you will continue or discard RC plugin in the futur ?

Houdini Engine in R24 Aug. 5, 2021, 6:09 a.m.

I always find that maxon did a really poor job on the integration:
- The latest release in production were never supported.
- The plugin had an extremely slow update cycle.
- Feature wise half of the engine capacity could work. Curves were totally forgotten
It kinda remind me the painful days where autodesk was in charge of integrating mental ray inside maya.

I do hope that SESI will take the power back on Hengine integration in C4D, because unlike maxon pretend, there is a huge number of motion designer who have to import their fx into C4D base pipeline.