Olle S

glitchi

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Recent Forum Posts

Who is using RenderMan? Why or why not? Aug. 17, 2019, 8:14 a.m.

Sitting and waiting for prman XPU is a strange bet. If it arrives in 2020 that'd be the best case scenario.

Who is using RenderMan? Why or why not? Aug. 16, 2019, 6:42 p.m.

Renderman 23 release will land on H18 day one (if goes according to plan), so will Karma beta.
I've used prman, the latest 22.6, and it's faster/more responsive than Mantra. As filipw mentioned, if it's the speed you are after, RS will be an option. RS is VERY responsive, almost magically so - you gotta try it to believe it.
I am talking here about a non-Hollywood level of visuals mind you, which will require a renderfarm whichever render you chose.

PS - if it's the speed what you are really after, UE4 is an option too. I'm not joking. Lots of tradeoffs, but 60fps with instances, autolods, realtime vertex-paint effects, deferred decals, foliage, amazing materials system, GPU particles (Niagara), Houdini engine, the list goes on.

edit: going forward, RS (and octane) will be having a realtime version of their render engine - currently named RS RT. Their presentation makes bold claims, most importantly - it will use same scene, lights and shader setups, so you can build your scene in realtime, and then switch to “full fat” Redshift if needed without additional tweaks.

I don't envy for a second the development teams of render engines. The competition is fierce, and that's good for the end users.

Who is using RenderMan? Why or why not? Aug. 16, 2019, 2:44 p.m.

Again, that's just my personal take - I don't render 140,000 lights at once and other stuff that pixar emphasizes in it's presentation. Possibly someone from big studios who are vastly smarter than I am will laugh at me, so take it with a grain of salt.