Akira Saeki

glitchigami

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Houdini Indie now renders animations at 4k and includes second "home" license Feb. 9, 2018, 3:19 a.m.

Pixel8d
Now I have to decide whether renewing Indie will be worthwhile considering the jump in price especially in Canadian dollars.

#Disappointed

You seriously suggesting that adding the $69usd per year is a dealbreaker for you? This is beyond me. Just upgrading C4D yearly will go around $500-$1000, let alone Autodesk thingies cost $1500+ per year.
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The only thing that I was hoping for is being able to render at 1440p, but 4k? Wow, this is superb news.
Also, the addition of 2-year commitment is great as well. Will be getting that one when the current rent period is over.
Thanks SideFX! Superb news!

Concept Art. Is Houdini up for it? Feb. 5, 2018, 12:08 a.m.

Greetings.
I personally am trying to use H16.5 as a tool for concept art. The only thing I am currently struggling with right now is the actual rendering phase of it all. It does not strike me as an intuitive workflow, but I think I am getting there (or am I just delusional? haha)

For anyone who says “Houdini is not for this/that” - remember Steve Balmer? He infamously laughed at iPhone, dismissing it as garbage.

Houdini makes it super easy to create the sci-fi corridors, where you can by hand get the underlying point in a curve and change the whole structure (be it floors, or ceilings, or walls of the corridor) in 2 seconds. Everything will update and not break, and it will take you 2 seconds.
Or say you are more into Krakens, you are lucky again, since you can create tentacles with ease (theres youtube tutorial on that so to speak) and control the ‘fatness’ of the tentacle in question with a simple ramp.
Remember that ‘cable chamber’ in latest ghost in the shell movie (was also featured in the trailer)? Yeah, distribute some curves from an object, do the ‘Polywire’ node = there you go.
Heck, yesterday just for fun I loaded up the Squab test geo. Then I created a grid, 80x80 rows/columns. Copied a bunch of Lines onto the grid, then I projected them onto the Squab, and polywired those. It looked like a fusion of a spaceship and some naval ship from 1st world war. I could absolutely change how it looks by changing line lenght or tweaking one parameter in the Ray node.
For idea generation it is super tool. Wanna make a bridge to a castle longer? You can. Need a couple of thousand rocks more distributed along a road? Easy. Wanna sculpt an elven girl riding a giant tiger? 3D Coat or zBrush it is. But wanna have her ride it in a jungle/city/spaceship and render stuff out, also making everything explode? Yea, you get the point.

I have been using houdini for not so long personally, and it can do a lot of things. It can't do it ALL, but it's almost scary to see the pace SideFX is improving H.


PS - I mainly use it for geometry workflows right now. Still learning. The more I discover, the more I am convinced I made the right choice to make H my app of choice.
Also, have not seen such responsive and genuinely caring dev team before, not in this area.

New Illume webinar: Houdini Pipeline Best Practices Nov. 11, 2017, 5:37 a.m.

I really hope this will be uploaded to your vimeo?