Recent Forum Posts
Jeff Wagner Presentation (Character FX & Cloth in H17) May 19, 2019, 10:27 p.m.
point one - I would imagine its a complex setup possible using struts(vellum soft body)to make the soldiers accessories appear to be ridges.
point two - Jeff is speaking about the vellum solver and what it does by “default” which makes it better at solving interpenetrations. Depending on which vellum solver (SOP or DOP) you can find (and turn off ¯\_( ツ )_/¯) the setting under dopnet>vellumsolver>collisions>Disable Failed Collisions.
Jeff Wagner Presentation (Character FX & Cloth in H17) May 17, 2019, 8:29 a.m.
tony_aThanks a lot Tony, nice trick.
Here's the scene Jeff used for the cloth upres.
Do you have any idea about two first points?
Jeff Wagner Presentation (Character FX & Cloth in H17) May 16, 2019, 10:52 p.m.
MidasssilverMaybe but I was thinking about something like volume or grain hires tools that keep overall motion and add details. I think the video in presentation show something like this.
Not sure about your first two points, but I believe the cloth capture and cloth deform tools are what I used to transfer the low res animation to the high res mesh.