jeff mcfall

jammer

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Moving a scattered geo to the direction of Normals? Sept. 4, 2018, 8:34 p.m.

you don' t seem to have any simulation happening here that I can tell so no way to accumulate any movement on the points. @v = @N and so it is everafter.
However you may be looking in the correct direction. There are probably a gazillion ways to do this.

Hope this may point you toward some non simulated options. You could also take this into a solver perhaps or do in a POP for time based action by adding fractions of @N to the points.

at some point, either with simulation or without you need to add the normal to the point position.
this example uses a mix node and attribute transfer to get the normal data from the poly to the point.

hope it is helpful

jammer

mantra_ipr duplicated 700 times Aug. 29, 2018, 11:20 a.m.

Happens to me too sometimes. not sure what causes it.
Someone suggested it may be the cat in an earlier thread lol

single thread performance on new Intel processor - turbo boost inverted? Aug. 14, 2018, 1:08 p.m.

thanks for this info

I installed HWiNFO and from what I can see I have a theory.

Not being real technical savvy I may be misrepresenting this but it appears that the thread or threads quickly hop from core to core so that the cpu speed I am seeing in the windows task manager is an average of all the cores, not a representation of the speed for the fastest cores.

The individual cores when active do indeed peg out at just under 3.7Ghz but for only a brief moment before maxing out a different core.
The “idle” cores then move to a very low speed which is not surprising.
The more threads working, the more often the individual cores are maxing out and this is reflected in the higher overall speed shown when doing something like a render.

Task manager is showing an average speed for all cores, not the maximum for individual core(s)

So long story short I think all is as it should be.

thanks again
jammer