jeff mcfall

jammer

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quick and dirty wireframe preview - how? Oct. 17, 2018, 3:33 p.m.

flipbook, aha! yes that is it! exactly what I am after, thank you!

http://www.sidefx.com/docs/houdini/render/flipbook.html [www.sidefx.com]

lol sometimes the things right under my nose are the most difficult to find

quick and dirty wireframe preview - how? Oct. 17, 2018, 12:11 p.m.

i just want to do a quick wireframe or shaded preview of my animation using the screen display.

is there a way to do this without generating a separate image sequence first?

Moving a scattered geo to the direction of Normals? Sept. 4, 2018, 8:34 p.m.

you don' t seem to have any simulation happening here that I can tell so no way to accumulate any movement on the points. @v = @N and so it is everafter.
However you may be looking in the correct direction. There are probably a gazillion ways to do this.

Hope this may point you toward some non simulated options. You could also take this into a solver perhaps or do in a POP for time based action by adding fractions of @N to the points.

at some point, either with simulation or without you need to add the normal to the point position.
this example uses a mix node and attribute transfer to get the normal data from the poly to the point.

hope it is helpful

jammer