jaysenh
jaysenh
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Recent Forum Posts
Labs RBD To FBX bone rotation help Oct. 21, 2021, 4:07 p.m.
Appreciate the thorough and prompt response. Looking forward to trying that all out.
Labs RBD To FBX bone rotation help Oct. 19, 2021, 12:49 p.m.
Is it possible to get the original rotation of pieces through the RBD to FBX labs export into Unreal?
Trying to attach static mesh movers to an FBX skeleton in Unreal based off an RBD simulation. The current labs tools are awesome but bake out a skeleton with location data but all of the rotations set to 0. Is it possible to bake this out in a way that keeps the meshes orientation while still providing a correct skinned mesh?
Test I’m doing is attaching nanite meshes to the skeletal animation but without the orientation being correct it doesn’t allow the same base mesh to be attached to multiple bones. The idea here is doing RBD pieces that are heavy detail Nanite but attached. Similar to the Anicents demo pieces.
Any tips/thoughts appreciated.
Cheers,
Jaysen
Trying to attach static mesh movers to an FBX skeleton in Unreal based off an RBD simulation. The current labs tools are awesome but bake out a skeleton with location data but all of the rotations set to 0. Is it possible to bake this out in a way that keeps the meshes orientation while still providing a correct skinned mesh?
Test I’m doing is attaching nanite meshes to the skeletal animation but without the orientation being correct it doesn’t allow the same base mesh to be attached to multiple bones. The idea here is doing RBD pieces that are heavy detail Nanite but attached. Similar to the Anicents demo pieces.
Any tips/thoughts appreciated.
Cheers,
Jaysen