jehuty

jehuty

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GEO_PointTree too slow for DOP microsolver? Nov. 6, 2023, 2:48 p.m.

Howdy!

I'm trying to build a custom microsolver to be used in FLIP sims, and one of the steps is a particle neighbor search. I'm using the GEO_PointTree class for this, but building the tree and querying it at every time step has been very expensive.

Is there a best practice of when to rebuild the tree in DOPs? In SOPs I could postpone updating it unless the input changed, but my assumption here is that particle positions are always changing, since the simulation is iterating forward.

Or maybe there is a better suited data structure? Feels like I'm missing something basic here.

Cheers!

Problem running Houdini FX on Mac OS X 10.10.3 April 15, 2015, 6:36 p.m.

After applying Mac Yosemite's latest update (to 10.10.3), I can't get Houdini to run anymore. The production build doesn't install successfully either.

Today I was able to install the daily build (14.0.304), but the behavior is the same as with previous releases: the application doesn't launch.

In the Console, this is all that is logged:

houdinifx:
0 CarbonCore 0x00007fff94a112b7 ___Gestalt_SystemVersion_block_invoke + 113
1 libdispatch.dylib 0x00007fff8a765c13 _dispatch_client_callout + 8
2 libdispatch.dylib 0x00007fff8a765b26 dispatch_once_f + 117
3 CarbonCore 0x00007fff9499a456 _Gestalt_SystemVersion + 987
4 CarbonCore 0x00007fff949996e3 Gestalt + 144
5 libQtCore.4.8.5.dylib 0x0000000114e8e376 _GLOBAL__I_a + 22
6 ??? 0x00007fff6438fceb 0x0 + 140734874844395

I'm wondering if anyone had a similar problem or has any idea of what might be causing this.

Thanks!