Björn Henriksson


About Me

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Recent Forum Posts

Environment Artist: Question About Building Tools with Houdini for Maya. Sept. 7, 2018, 8:28 a.m.

Sorry for the late response Subtle. Are you still in search for python wrappers? It's basically writing a bunch of python to control the nodes attributes and its interaction with the maya scene.

For example, when starting my gui I load Engine, hda node, import maya files with helper data, create materials that matches what comes out from the Houdini setup etc. The widgets on the interface is typically linked to the attributes on the asset node.

The best way to start would probably be look into writing qt interfaces for Maya. Down the lines of this: []

OpenGL Fatal Error Not able to run OpenGL 3.3 July 12, 2018, 12:43 p.m.

I started to get the same errors but it was also affecting Maya so unlikely a Houdini specific issue in my case. Made an unsuccesfull attempt at reverting graphic drivers but then we switched vnc system at work wich happened to fix all my troubles so I stopped investigate.

I'm thinking it originate in a Windows update?

Render startup under windows - run as admin? June 29, 2018, 2:14 p.m.

I've had render startup times on 10 seconds when rendering a simple box. I'm using Windows and now I've seemed to found a fix by starting the app with admin rights. Can there be a license issue here? Anyone else that has met similar render startup times?

I know I should file a bug but interested to hear people out first.