Björn Henriksson


About Me

Not Specified


Recent Forum Posts

Connecting Maya locator handle to Houdini asset March 23, 2019, 8:17 a.m.

Any feedback about what other handles you'd like to see, and how you'd like to see them exposed would be appreciated.
For consistency and longetivity I'd like to see it reflect how Houdini does it natively which means either hda handles or python states. I love the idea of python states but it's not used enough to be called a success(I'm guessing this is down to too many hoops to jump through to get them working). Hda handles is not a favourite of mine and I don't see it scaling well, how dow we get an arbitrary amount of handles for example? But it would be my best bet here.

HDA with editable node March 18, 2019, 4:12 p.m.

No it's not as edit is not a python state but hardcoded into the node.

Check out python states in the docs to see what bindnings is available and there a are a few examples in the install dir like the brush one. It's quite a cool interface imo and hopefully sidefx can expand them to cover edit too.

Best way to learn VEX ? Dec. 14, 2018, 12:48 p.m.

High level languages like Python would only hide the explicit programing you need in vex. If any background knowledge would be recommended I'd go for vector algebra as that's typically the domain of a Houdini problem and helps one describe the problem.