Björn Henriksson


About Me

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Recent Forum Posts

OpenGL Fatal Error Not able to run OpenGL 3.3 July 12, 2018, 12:43 p.m.

I started to get the same errors but it was also affecting Maya so unlikely a Houdini specific issue in my case. Made an unsuccesfull attempt at reverting graphic drivers but then we switched vnc system at work wich happened to fix all my troubles so I stopped investigate.

I'm thinking it originate in a Windows update?

Render startup under windows - run as admin? June 29, 2018, 2:14 p.m.

I've had render startup times on 10 seconds when rendering a simple box. I'm using Windows and now I've seemed to found a fix by starting the app with admin rights. Can there be a license issue here? Anyone else that has met similar render startup times?

I know I should file a bug but interested to hear people out first.

Triggering Maya Python or MEL from a Houdini Engine Asset button callback June 24, 2018, 6:32 a.m.

I vote for the envoke script in hda's as this follows Houdini's native workflow best. Having a paralell system to hda's python tools could be a great addition (“on created” scripts, python module etc). Forcing recaching on the other hand sounds like a very special setup and could be a real annoyance during realtime editing.