Len White


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Recent Forum Posts

FBX import / export updates Jan. 6, 2018, 9:31 p.m.

This is very cool.
However, I noticed that rigged characters don't always behave as expected after fbx export and re-import.
In particular, the built-in characters, like “Simple Male”, don't behave very well after export and re-import to FBX.
Are there any tips to getting rigged characters working correctly with FBX export?


Insert keyframe bug - bezier()4 Jan. 4, 2018, 12:10 p.m.

Hmm…No one? Could someone help me a little: If you have houdini running on a mac…Run it, add any object and insert a keyframe and let me know if I'm out of my mind? You get a clean “bezier()” inserted?
If it's good, what version are you on?



Insert keyframe bug - bezier()4 Jan. 1, 2018, 11:16 a.m.

Has anyone else seen a bizarre bug with the latest version on Mac in which key frame insertion is broken?
Just started seeing this (super simple repro):
- New scene, add any object (e.g. cube).
- Option+Click on translate channel in param editor (or use RMB menu -> Set Keyframe).
- Instead of “bezier()” being inserted, “bezier()4” is inserted. Which errors out the node.
- I can then delete the “4” manually and everything is as it should be.
- Future keyframes inserted with “k” are fine.
- Try on any other channel, same problem.


This is on Mac High Sierra with Houdini Indie 16.5.323
Haven't tested on any other systems yet.