RudiNieuwenhuis Nieuwenhuis

nenRudiNieuwenhuis

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Recent Forum Posts

VAT mat for Unity 2020.3.18 Sept. 30, 2021, 10:28 a.m.

Tnx MaiAo, I tried this but unfortunately this workflow just doesn't give acceptable results in Unity, vertices flying all over the place, I guess it's got something to do with the welding of vertices that I unticked but look like they are still welded.

VAT mat for Unity 2020.3.18 Sept. 30, 2021, 7:33 a.m.

I would like to get Vertex Animation Textures working in AltspaceVR.
Altspace is extremely strict regarding what version of Unity to use and since yesterday, the workflow is updated to 2020.3.18
Now, I understand that for the latest and greatest features of VAT you need to be in beta 2021.2.something and there everything is working fine. However, if I want to use the .mat that gets created in Houdini in 2020.3.18, it just generates errors
Is there a way, maybe an older version of the .mat somewhere in someone's recycle bin, to be able to get VAT to work in a non beta version of Unity, preferably 2020.3.18?

Cheers,
Rudi

Materials to Unreal May 13, 2021, 4:30 a.m.

I've been trying to find the best way to get loads of models with different materials with multiple Udims to Unreal without the need to manually set everything in Unreal.
USD was my first idea, but I could not yet get it to work, so I thought: let's just do this via Engine.
For this I used the principled shader and did a test with only 1 udim manually set to 1001, and that works. Yeah!
Now if I use %(UDIM)d it breaks.
I do not want to have to set a seperate material for every udim.

Is it possible to use Udims to transfer materials and textures to Unreal and what would be the best way?