phillip harbath
pharbath
About Me
EXPERTISE
CG Supervisor
INDUSTRY
Advertising / Motion Graphics
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LOCATION
United States
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Houdini Skills
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Not Specified
Recent Forum Posts
visualize node Feb. 19, 2022, 3:50 p.m.
The 2 tabs "Parameters" and "visualizers" are NOT showing on the visualize node for, I tested on another computer and it works there.
Color Attribute with Packed and Instance RS July 23, 2021, 3:25 a.m.
I am learning...Slow. I have made an led like equalizer and I am able to color the squares from green to red as they get higher, however, I noticed my uv coordinates on the cube I am using copytoPoints (the object to copy) don't get retained unless I pack and instance. When I do that I lose the RedShift Particle Attribute (Cd). I have tried to promote the Cd from point to vertex then use the Redshift Vertex attribute shader node, however, that did not take. This is the kind of thing I struggle with Houdini for hours trying to figure out. The led geometry took far less time to create.
thanks
phil
thanks
phil
Simple Vop Question June 30, 2021, 4:12 p.m.
It took me forever to figure it out (which is the reason I waited so long to learn a new program), but I was using a sphere for points and a facet for the normals and a cylinder for the shape for the points. The orientation was the thing getting out of whack, it just looked like it was the position. I got rid of the facet and just plugged the the position into the normals to align the points to the world center.
I will say this about my tiny experience so far. I used several kitbash (not that bad in point size) elements to spread on a low frequency sphere with just a noise added on a vop and this simple object gets slow pretty quick. I don't think this type of setup in ICE would have caused near this type of slow down, anything I can do to speed it up? Are .obj imported objects inherently Slower than the equivalent of something built in Houdini?
thanks
I will say this about my tiny experience so far. I used several kitbash (not that bad in point size) elements to spread on a low frequency sphere with just a noise added on a vop and this simple object gets slow pretty quick. I don't think this type of setup in ICE would have caused near this type of slow down, anything I can do to speed it up? Are .obj imported objects inherently Slower than the equivalent of something built in Houdini?
thanks