Oliver Wildt

powerstroke3000

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17.5 Announcement March 13, 2019, 6:38 a.m.

They also said this week - so i am also expecting it on Friday - should be good.
Plus we have GDC coming up where there will be some nice presentations.

H18 in May? March 10, 2019, 7:39 a.m.

H17 came in Fall and 17.5 in Winter/Early Spring.
H16 came in Winter/Early Spring and 16.5 came in Fall.
Its best to just wait

17.5 Announcement March 9, 2019, 11:32 p.m.

Midphase
Smaller VFX houses and freelancers might not find as big of an advantage, depending on what type of work they're doing.

Actually i think those will benefit even more from this. When you only have one computer you needed to be a very good coder to setup something they showed off in the presentation (make a sim, wedge it, render, make video files, composite them next to each other etc. - at least if you wanted it to all be automatic - think how much time this would cost if you would set it up one by one… )
So i think someone like me who does not know anything about pipeline coding this is a blessing.

The wedging geometry stuff that entagma seems to be doing some tutorials about - i read this like you can basically model a thing or two and then wedge it 1000 times and then you can choose any model you like.
Think of this with something like L-System where you model a fern and then they next day you have a lot of different ferns - no speedtree, no coding etc.
You can probably build up your own asset libraries/gyms this way.
IIRC there also was an example in the presentation using a street barrier and getting a lot of different results.

Im actually most excited about the world building for games that indie pixel will have a tutorial about. Looked really great!