Rob Verweij


About Me


I got addicted to 3DCGI in general since the early 1990's. As a CGI enthusiast I have mainly worked with Polyray, 3D Studio, Lightwave 3D and Houdini. I started using Houdini back in 2011. I am highly interested VFX and especially magical FX, pyro FX, Sci-Fi and all things that mother nature has to offer. I have never thought about turing toward 3DCGI as a profession. Up until now I have worked in several fields which have nothing to do with 3DCGI eventhough I have always been, and always will be passionate about 3DCGI.


Recent Forum Posts

The Vessel - working title for a work in progress May 6, 2022, 9:35 a.m.

Next version of "The Vessel". I added improvements to the room geometry, added some atmospshere to the room and used different lighting.

The Vessel - working title for a work in progress May 6, 2022, 9:28 a.m.

This artwork, which for now has the working title "The Vessel", originated from a combination of ideas. I want to look how decent of an endresult I can get without using any post-compositing, Trying to commit myself to solely use Houdini. Rendered in Mantra. Yes, I have no deadlines! Isn't that great or what!

This particular render was done last week.

volumetric noise falloff not acting they way I want Oct. 2, 2021, 5:46 p.m.

Konstantin Magnus
Try the min function instead:

f@density = min(z, n);

I'll give it a try!