Seelan Vamatheva

seelanv

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Unity Terrain data Jan. 18, 2018, 4:35 p.m.

So that would be sending height data upstream to Houdini from Unity. Currently not possible, but is part of future plans to add in.

A workaround (haven't tried it myself) would be to use the Export Raw functionality in Unity Terrain settings. You might be able to use that exported file as input (heighfield) for your HDA.

Another method would be write a script that can query the height values from the terrain data (https://docs.unity3d.com/ScriptReference/TerrainData.GetHeights.html) and somehow marshall into your HDA as a parameter input (as float array or file data). It can be a little tricky to get the size and coordinates to match up though.

Unity Terrain data Jan. 18, 2018, 4:09 p.m.

Currently the Unity plugin does not directly support Houdini heightfields as Unity terrain. As a workaround, use a convert_heightfield, which will then allow the plugin to bring it in as a regular mesh.

There is development currently being done to support heightfields directly. As for ETA, the best I could promise is sometime this year.

| Tiny Houdini Engine usage showcase | Jan. 17, 2018, 4:30 p.m.

This looks amazing. Love the atmosphere, and visual style. Making of video is pretty cool as well. I sent you a PM.