shaka_dg
shaka_dg
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Workflow: How to export a Rigid Body Simulation to max? Sept. 22, 2008, 8:29 p.m.
Hi! thanks a lot for the answer. I'll try once again with thouse recomendation, and if i have no resoult i'll post the escene for inspection!!!
thanks
thanks
Workflow: How to export a Rigid Body Simulation to max? Sept. 22, 2008, 1:37 p.m.
Hi there! I'm pretty new to houdini, and I'm facing a little problem.
I need to export a scene (or at least the main objects) with its simulation to max or XSI.
When I try to export as an FBX scene and import it in max I have de objects but no animation at all. Only if an object has been animated manually.
For more info the simulations involves a glass falling and smashing in the ground. And the glass was fractured with the shatter modifier.
And as I know that something is missing around I would like to ask you how can I get the scene with the object simulated.
Or if its posible to convert de simulation in animation for export.
I hope you can help!
thanks.
I need to export a scene (or at least the main objects) with its simulation to max or XSI.
When I try to export as an FBX scene and import it in max I have de objects but no animation at all. Only if an object has been animated manually.
For more info the simulations involves a glass falling and smashing in the ground. And the glass was fractured with the shatter modifier.
And as I know that something is missing around I would like to ask you how can I get the scene with the object simulated.
Or if its posible to convert de simulation in animation for export.
I hope you can help!
thanks.