Tres Sims
syst3m_ERROR
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Recent Forum Posts
VAT Material Rendering Issues in UE4 Nov. 21, 2020, 4:27 p.m.
Hi everyone!
Sorry for the noob question but I am having some issues regarding the VAT material in UE4. I have set up everything in the engine, and the animations are playing just fine, but texture is not mapping to the objects UV map and looks very broken. In addition, the lighting seems to be broken on the objects as well. I have included some images/videos below to hopefully clarify my issues.
How the textures should look (from substance painter viewport):
How the object looks in engine (unlit rendering):
How the object looks in engine (lit rendering):
The material instance:
I can provide more images/videos if they are helpful.
Any help with this would be appreciated, I'm pretty stumped myself!
Sorry for the noob question but I am having some issues regarding the VAT material in UE4. I have set up everything in the engine, and the animations are playing just fine, but texture is not mapping to the objects UV map and looks very broken. In addition, the lighting seems to be broken on the objects as well. I have included some images/videos below to hopefully clarify my issues.
How the textures should look (from substance painter viewport):
How the object looks in engine (unlit rendering):
How the object looks in engine (lit rendering):
The material instance:
I can provide more images/videos if they are helpful.
Any help with this would be appreciated, I'm pretty stumped myself!
Constrain solid body simulation in one axis Oct. 28, 2019, 5:35 p.m.
Hello,
What I am looking to do, specifically, is set up a symmetry constraint [www.simscale.com] using Houdini's finite element solver.
Basically, I want the model to be free to deform along the X and Y axis, but to be fixed in the Z-Axis. I know this can be done using the RBD solver, and setting your anchor's constraint type to constrained to a plane, but I can't get this method working in finite element world.
If anyone has any advice on how to set up this kind of constraint your help would be greatly appreciated!
What I am looking to do, specifically, is set up a symmetry constraint [www.simscale.com] using Houdini's finite element solver.
Basically, I want the model to be free to deform along the X and Y axis, but to be fixed in the Z-Axis. I know this can be done using the RBD solver, and setting your anchor's constraint type to constrained to a plane, but I can't get this method working in finite element world.
If anyone has any advice on how to set up this kind of constraint your help would be greatly appreciated!
How to leverage the Anchor Point Group Postion node for FEM Oct. 23, 2019, 11:55 a.m.
I'm having some problems understanding the parameters for the `Anchor: Object Point Group Position` node and was hoping I might find some clarification here.
On the constraint type parameter, there are option for Free to move in any direction, Constrained to Plane, Constrained to Line, and Constrained to Point. However, no matter what I have these parameters set to, I get the same result (a completely fixed constraint) even when it's set to Free to move in any direction. Am I missing something to enable these different constraint types? Or could this be something that isn't supported by the FEM solver?
My node setup and parameters for refrence:
On the constraint type parameter, there are option for Free to move in any direction, Constrained to Plane, Constrained to Line, and Constrained to Point. However, no matter what I have these parameters set to, I get the same result (a completely fixed constraint) even when it's set to Free to move in any direction. Am I missing something to enable these different constraint types? Or could this be something that isn't supported by the FEM solver?
My node setup and parameters for refrence: