terrachild

terrachild

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Update 'Glue Adjacent' when fracture count changes April 14, 2016, 2:11 p.m.

I followed this tutorial here: https://vimeo.com/116905502 [vimeo.com]
…and created the polygon using the second method with the ‘Glue Adjacent’ method.

The problem I'm having is, if I update the number of fracture shards by changing ‘Force Total Count’ in ‘chunkcenters’, the glue constraint doesn't update to account for new new shard count. This is because the ‘Dop Import’ node named ‘fetch_objects_to_glue’ has an ‘Object Mask’ with the names of the pieces in it. This doesn't update if you change the shard count.

Since I'm trying to make a Houdini Asset, and want to expose the ‘Force Total Count’ in the asset, how to get the glue to update for variable shard counts?

Thanks

Static mesh won't smash fracture mesh in an asset April 11, 2016, 6:50 a.m.

Rob,

Thanks. I'm new to Houdini, and it is a little alien to me right now.

Chris

Static mesh won't smash fracture mesh in an asset April 10, 2016, 12:35 p.m.

I created a setup that fractures a mesh and then lets you smash it with an animated static object. It works fine in the file.

It works fine if I create an asset and replace the mesh to fracture with an ‘object_merge’ and pipe in an outside mesh into an asset ‘Paramerter’.

However, when I replace the animated static mesh with an ‘object_merge’, and pipe in an animated mesh object into another asset ‘Parameter’ it passes right through the fractured mesh without smashing it.

I can't figure out what is missing.

Could someone take a look at the Houdini file and let me know what is wrong.

Thanks,

Chris