Terry Williams


About Me

Advertising / Motion Graphics



Houdini Skills

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Recent Forum Posts

I use Axe body spray and love Maya Sept. 21, 2023, 8:18 p.m.

I don't think you are going to find any sympathy here, if you can't afford an Indie license and wont use an Apprentice license, I don't see the point, maybe you need to re-formulate your Channel's scope: "Just use Blender, it's free"

PD: In this day and age I just can't understand people wanting to pirate software when there is so much good stuff free out there: Unreal, Resolve and Blender, just to name a few.

Instance collection by attribute Aug. 28, 2023, 1 a.m.

From the Documentation It seems like you need to put the vex code between {} but I can't get it to either way.

Rigging assets for USD animation layers in Solaris July 22, 2023, 6:06 p.m.

I did lecture on that:
https://youtu.be/blpCOCTKBHo [youtu.be]

Thank you for sharing.

I also wanted to add to this endeavor with some of my progress of my own as well, I managed to both set up the pivots in SOPs as well as rig the asset with KineFX and successfully transform the pieces.

The only problem so far is that the transform matrix is inside the mesh and I wanted it to be in the parent xform, I figured one could write a custom vex to do this in Lops but I lack the sufficient knowledge, maybe someone can further this research and post an update below.

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