Lewis Taylor


About Me

Technical Director


Recent Forum Posts

Anything in the pipeline for liquids? Oct. 2, 2020, 6:20 p.m.

I had a look. Your scale is tiny. Just forget about working at real world scale.
So I scaled up everything 5x, and adjusted your emitter velocity so it felt more correct at the bigger scale.

Obviously gravity needs to be 5x, but some things to think about are;
That water feature is meant to be small, so you'd expect surface tension to be a part of it, I turned it on.
Since we are working at a bigger scale, enabling viscosity helps keep the water together a bit more than it should.
It's not perfect, but after 5 mins of playing it at least behaves, is quick to sim, and you can push from there.


Isn't it time for Houdini to deal with Importing better? Sept. 6, 2020, 3:47 a.m.

I'm sure there is something on the horizon ;-)

But also, FBX sux.

Anything in the pipeline for liquids? Aug. 3, 2020, 6:19 p.m.

I think you can get most looks done in FLIP. I do miss the SPH fluids in Houdini, but the particle fluids are an okay-ish
bridge back to that world, for certain things. You want to keep scale in mind. Don't worry about working to real-world scale.
In the past I've managed to get it to do big oceans, small fast rivers, splashes, ice-cream, and honey. So it's all possible,
there's just a few knobs to turn, and finding a good working scale.
Is there a specific type of fluid you are having trouble with at the moment? Could you share an example?