Velk K
velkk
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Objects instanced on collider geometry instead of particles April 16, 2018, 4:05 p.m.
Hi,
I have a very simple DOP network with 2 static object colliders. (Houdini 16.5)
In my scene, I'm instancing sphere on the particles from the DOP simulation.
The spheres are instanced perfectly to the particles of the dynamic sim, but they are also wrongly getting instanced on each verts/points of my collider objects (the 2 staticobjects on the top left).
My instancer node in the scene is set to “full point instancing” (in the point instancing option), which could be the problem, but that is the only option that instances the spheres to my partciles.
Any tip would be greatly appreciated.
Thanks
I have a very simple DOP network with 2 static object colliders. (Houdini 16.5)
In my scene, I'm instancing sphere on the particles from the DOP simulation.
The spheres are instanced perfectly to the particles of the dynamic sim, but they are also wrongly getting instanced on each verts/points of my collider objects (the 2 staticobjects on the top left).
My instancer node in the scene is set to “full point instancing” (in the point instancing option), which could be the problem, but that is the only option that instances the spheres to my partciles.
Any tip would be greatly appreciated.
Thanks