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character modeling. June 23, 2009, 7:52 p.m.
To better rephrase this question, is there a way to “template” model one side of a character, so that way the other side can mimic as well.
In lightwave, its called “turning on the symmetry in the Y-axis”.
In maya, its called “deleting one side of the model, then makinga copy, and then re-positioning it to the other side and then template it”.
In 3ds max, its the same as maya's method.
Therefore, is this possible in houdini?
I want to know, because I plan on buying the apprentice version soon.
Thanks in advance.
In lightwave, its called “turning on the symmetry in the Y-axis”.
In maya, its called “deleting one side of the model, then makinga copy, and then re-positioning it to the other side and then template it”.
In 3ds max, its the same as maya's method.
Therefore, is this possible in houdini?
I want to know, because I plan on buying the apprentice version soon.
Thanks in advance.