This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is fairly flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork provides controls for speed of spin and force of shape change.

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