Houdini for the New Artist Part II is an extensive course that takes you through the process of developing a foundation of Houdini skills.  We'll be covering a wide variety of topics as we build the dragon transformation effect from scratch, and the lessons are designed specifically to have you continually learning new things about Houdini along the way.  By the end of this course, you'll be able to expand your technical knowledge, sharpen your artistic skills, and have everything you need to develop your own projects with confidence.

    If you're looking for a Houdini tutorial that's easy to work with, clarifies many of the initially confusing parts about the software, and makes you a better artist along the way, then be sure to check out Houdini for the New Artist Part II.

Chapter 1: An Introduction To Dynamics

- How to understand and set up DOP networks-

  - Using SOP attributes with the dynamic context -

  - Forces -

  - Particles -

  - Life & Variance -

  - How to use groups -

  - Rendering Particles -

  - Sub-steps, Sub-frames, & Time-Steps -

  - Caching Sub-steps & Practical Applications -

Chapter 2: Texturing & Lighting Techniques

-  How to Integrate a Substance Painter Workflow with Houdini  -

  - Spot Lights, Area Lights, & Artistic Considerations When Placing Key Lights -

  - Utilizing Light Attenuation -

  - Gobos -

  - Aim Constraints & Near-attenuation -

  - Techniques for Reading & Emphasizing Form While Lighting -

  - How to Make Light Blockers -

  - Shadow Masking -

  - Techniques for Controlling Light Placement -

  - Component-based Lighting -

  - Light Linking- 

Chapter 3: HDAs, Velocity, Normals, and & VOPs

  - What is an HDA? How do you make one? -

  - Data Types & Adding user Parameters -

  - Booleans, Switch Nodes, & Parameter Behaviors -

  - Additional HDA Modifications -

  - What is Velocity? -

 - What are Normals? -

  - An Introduction to the Point Wrangle -

  - Introduction to VOPs -

  - How to Blend Materials -

  - Basic Noise Parameters -

  - Additional VOP Techniques -

Chapter 4: Geometry Types, Animation, & CHOPs

- Geometry Types & Attributes -

  - Introduction to Volumes -

  - Animation Basics -

  - Channel Groups, Animation Layers, & Motion Trails -

  - Introduction to CHOPs -

  - Curve Constraints, CHOPS with DOPs, & Additional Settings -


Chapter 5: Rendering & Compositing

- Introduction to Multi-pass Compositing -  

- Rendering Concepts -

  - How to Use Takes -

  - Rendering Multiple Jobs -

  - De-noising passes -

  - Compositing Basics with Houdini- 

Thanks for watching!



I'm Tyler Bay - a 3D generalist & freelancer based out of Nashville, TN. I've been fortunate to work in film, advertisement, and educational settings with experience in dealing with all sorts of production challenges. Besides freelance gigs, I've also worked with the great folks at Pixar and am really passionate about teaching others how to make 3D. Be sure to check out my Houdini For The New Artist tutorials. You can find a good deal of them for free, and they're totally awesome.

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