The Houdini Engine brings great power to the Unity Game Engine, but a firm understanding in how to script user interfaces and user experiences around it, makes for a smooth pipeline, when working with larger teams. Throughout this course we will explore the most important ways in which programmers can interface with the Houdini Engine and its procedural assets. We will create small examples that show you how to access information about OTL’s, curves, and instances. By the end of this course we will have built a simple Unity editor that lets us control our procedural assets in the Unity Scene View and you will have a solid understanding of how to talk to the Houdini Engine API.

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GAME TUTOR

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