In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4.

This course has been designed for beginners with a basic understanding of Houdini’s workflow and also a very basic understanding of Unreal Engine 4.

After viewing this course, people can expect to be able to create a digital asset that generates procedural terrains with as many variations as you want, while automatically taking care of masks for the terrain materials as well as the scattering of the foliage and other landscape elements.


COMMENTS

  • There are currently no comments

Please log in to leave a comment.